



Wonderlust
I was approached to solo create a 2d dating sim using the unity engine. I handled all aspects of the game from art to code to publishing!


Design Real Characters
Wonderlust features a wide variety of characters, each with their own unique personalities and interests all coded with a unique personality system that remembers players answers I came up with myself. Since I was making this on my own when it came to code, I had to plan the games production incredibly tight.







Build A Dream:
I handled the creation of the backgrounds of the game. Implementation and creation.








GIFTS!
All the UI buttons are also created by me. I made around 80 different UI buttons and variants.


DEVELOPMENT


Features
- iOS Support
- Android Support
- Stable simplistic code
- In app purchase enabled

Nerdy Stuff
Wonderlust was developed in the Unity 2D Engine. (2019) It uses a sophisticated item tracking system that alternates dialogue depending on what gifts or clothing a character sports.
Skeletons!
The game uses the ANIMA 2D system. An extremely intricate animation tool that allows the user to lace images together with "Bones" and bring them to life!

tools and gadgets
While working with a cosplayer during the game’s release, I needed a workflow that allowed character changes without manual intervention. I developed a tool and trained a non Unity user to operate it at a basic level, enabling real time character switching and creation.

Draggables
The Tool was tailored for her and whatever requests she made. I created it to be as readable and understandable as possible. Simply drag images into the fields and submit.

Instant Characters
Using this tool you could create ,update, and edit any character existing or that you want to exist within minutes without bothering the key developers (Me) about small details!













