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Liberian visions
Paramount

Partners

"Run" a pilot made for Paramount Pictures by the talented team at Liberium Studios. Liberium Commissioned me to create a game based on their zombie survival action tv series pilot episode. The project featured a vertical slice of the games core features and possibilities as well as a fully playable portion of their script straight from the pilot. The game Bolstered 12 hours of gameplay. Multi choice story progression, and an array of Mo Cap performances from decorated actors. The project was in the planning stage for around 3 months and was created in just a single month.

Desperate Survival

RUN

Windows

Cinematic Gameplay

In this video we catch the main character in an escape from here recently turned uncle in a fight for survival. This contains the full experience outlined in a demo avalible to download here

Fresh Style

Developing characters based on already established source material was pretty fun. I used a combination of Nomad sculpt, Max, and Blender to bring these characters to a living game world. All the models and texturing were done in house by myself.

Tense Challenges

Branching Fear. "Run" uses the tried and true narrative game choice system seen in popular franchises. The game allows the player to win or fail sequences that will alter the path that is shown. Fleshing out parts of the popular show that fans may not be familiar with.

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